Ragdoll Games&& Try The Games (2024)

Ragdoll by Unknown - An incredible display of ragdoll physics. As the ragdoll falls down through bubbles, you can see how the contortions of limbs and appendages would work. Drag the ragdoll around if it gets stuck or wedged between the bubbles. Ragdoll games are all about physics and the human body. Most ragdoll games include controlling the movements of a floppy or lifeless human dummy and getting them to perform a variety of different activities. Our addicting Ragdoll games include top releases such as Rooftop Shooters, Combat 3 and Stealth Sniper 2. We have a high quality collection of fun Ragdoll games for you to play which have been hand picked exclusively for Games HAHA users, with new titles added on a daily basis.

  1. Ragdoll physics are an integral part of thousands of games. Now, you can harness their power in one of our ragdoll games! Play with physics engines, modify gravity, and fling characters through the air.
  2. Ragdoll Games are fun physics games in wich players control a dummy that looks like a human or animal. Simulate a 3D ragdoll torture chamber and kill puppets with cool weapons. Create funny stickman ragdolls and let them fight each other. Join a free multiplayer minecraft game and shoot enemy zombie ragdolls until there is only blood left.

Welcome to A10, your source for awesome online, free games! No matter whether you love driving virtual sports cars or performing simulated medical procedures, you'll find a game devoted to lots of exciting activities. We have everything from racing games to surgery games. If you want to prove that you can stay cool under pressure, try our business simulation games. Will you be able to keep up with the customers in Papa's Scooperia? How long can you last in a super cute but super deadly battle in Bomb It 6? It's just one of the entries in the adorable action series that lets you blast your opponents to bits!

For a more electrifying experience, try Happy Wheels or Dumb Ways to Die 2. They'll let you perform dangerous stunts without risking so much as a paper cut. For a truly epic challenge, team up with the brave hero of The Binding of Isaac. Can you help poor Isaac fight his way out of a basem*nt filled with monsters before he takes on his mother, the biggest and baddest villain of them all? There's also Zombotron, a series of action-packed games that will send you on missions to defeat entire armies of rampaging zombies! For a smaller scale adventure, take on players from all around the world in Wormate.io. Multiplayer shooting games like Pixel Gun 3D will also put you up against fearless warriors from every corner of the globe.

At a10.com, you can even take on your friends and family in a variety of two player games. There's plenty of Friv games, Bejeweled games, car games, 3D games, io games, and other free games that will help you kill a few minutes or even a few hours.

Ragdoll Games&& Try The Games Unblocked

Mar 27th, 2020

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  1. --R to ragdoll script. Not mine. LOL.

  2. using =false

  3. hit = Instance.new('Sound', game.Players.LocalPlayer.Character.Torso)

  4. hit.Volume =5

  5. hit1 = Instance.new('Sound', game.Players.LocalPlayer.Character.Torso)

  6. hit1.Volume =5

  7. hit2 = Instance.new('Sound', game.Players.LocalPlayer.Character.Torso)

  8. hit2.Volume =5

  9. hit3 = Instance.new('Sound', game.Players.LocalPlayer.Character.Torso)

  10. hit3.Volume =5

  11. print('Press R to ragdollify.')

  12. key = key:lower()

  13. if key ' 'then---Well, we can't press R again to UNragdoll, so it's just space.

  14. ragdolling =false

  15. lshclone.Parent = game.Players.LocalPlayer.Character.Torso

  16. rshclone.Parent = game.Players.LocalPlayer.Character.Torso

  17. lhclone.Parent = game.Players.LocalPlayer.Character.Torso

  18. rhclone.Parent = game.Players.LocalPlayer.Character.Torso

  19. collider:destroy()

  20. collider11:destroy()

  21. sensoring:destroy()

  22. game.Players.LocalPlayer.Character.Torso.SpotLight:destroy()

  23. game.Players.LocalPlayer.Character.Humanoid.PlatformStand =false

  24. end

  25. mouse.KeyDown:connect(respawn)

  26. key = key:lower()

  27. ifnot ragdolling then

  28. local light = Instance.new('SpotLight', game.Players.LocalPlayer.Character.Torso)

  29. game.Players.LocalPlayer.Character.Humanoid.PlatformStand =true

  30. lshclone = game.Players.LocalPlayer.Character.Torso['Left Shoulder']:Clone()

  31. rshclone = game.Players.LocalPlayer.Character.Torso['Right Shoulder']:Clone()

  32. lhclone = game.Players.LocalPlayer.Character.Torso['Left Hip']:Clone()

  33. rhclone = game.Players.LocalPlayer.Character.Torso['Right Hip']:Clone()

  34. local leftarm = game.Players.LocalPlayer.Character['Left Arm']

  35. local rightrm = game.Players.LocalPlayer.Character['Right Arm']

  36. local leftleg = game.Players.LocalPlayer.Character['Left Leg']

  37. local rightleg = game.Players.LocalPlayer.Character['Right Leg']

  38. game.Players.LocalPlayer.Character.Torso['Left Hip']:destroy()

  39. local head = game.Players.LocalPlayer.Character.Head

  40. glue = Instance.new('Glue', game.Players.LocalPlayer.Character.Torso)

  41. glue.Part0 = game.Players.LocalPlayer.Character.Torso

  42. glue.Name ='Left leg'

  43. collider.Position = Vector3.new(0,999,0)

  44. collider.Shape ='Cylinder'

  45. weld.Part0 = leftleg

  46. weld.C0 = CFrame.new(0,-0.2,0)* CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)

  47. collider.BottomSurface ='Smooth'

  48. glue.C0 = CFrame.new(-0.5,-1,0,-0,-0,-1,0,1,0,1,0,0)

  49. collider.Transparency =1

  50. game.Players.LocalPlayer.Character.Torso['Right Hip']:destroy()

  51. glue1 = Instance.new('Glue', game.Players.LocalPlayer.Character.Torso)

  52. glue1.Part0 = game.Players.LocalPlayer.Character.Torso

  53. glue1.Name ='Right leg'

  54. collider1.Position = Vector3.new(0,9999,0)

  55. collider1.Shape ='Cylinder'

  56. weld1.Part0 = rightleg

  57. weld1.C0 = CFrame.new(0,-0.2,0)* CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)

  58. collider1.BottomSurface ='Smooth'

  59. glue1.C0 = CFrame.new(0.5,-1,0,0,0,1,0,1,0,-1,-0,-0)

  60. collider1.Transparency =1

  61. game.Players.LocalPlayer.Character.Torso['Right Shoulder']:destroy()

  62. glue11 = Instance.new('Glue', game.Players.LocalPlayer.Character.Torso)

  63. glue11.Part0 = game.Players.LocalPlayer.Character.Torso

  64. glue11.Name ='Right shoulder'

  65. collider11.Position = Vector3.new(0,9999,0)

  66. collider11.Shape ='Cylinder'

  67. weld11.Part0 = rightrm

  68. weld11.C0 = CFrame.new(0,-0.2,0)* CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)

  69. collider11.BottomSurface ='Smooth'

  70. glue11.C0 = CFrame.new(1.5,0.5,0,0,0,1,0,1,0,-1,0,0)

  71. glue11.C1 = CFrame.new(0,0.5,0,0,0,1,0,1,0,-1,0,0)

  72. ------------

  73. game.Players.LocalPlayer.Character.Torso['Left Shoulder']:destroy()

  74. glue111 = Instance.new('Glue', game.Players.LocalPlayer.Character.Torso)

  75. glue111.Part0 = game.Players.LocalPlayer.Character.Torso

  76. glue111.Name ='Left shoulder'

  77. collider111.Position = Vector3.new(0,9999,0)

  78. collider111.Shape ='Cylinder'

  79. weld111.Part0 = leftarm

  80. weld111.C0 = CFrame.new(0,-0.2,0)* CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)

  81. collider111.BottomSurface ='Smooth'

  82. glue111.C0 = CFrame.new(-1.5,0.5,0,0,0,-1,0,1,0,1,0,0)

  83. glue111.C1 = CFrame.new(0,0.5,0,0,0,-1,0,1,0,1,0,0)

  84. -----------------

  85. sensoring = Instance.new('Part', game.Players.LocalPlayer.Character.Torso)

  86. sensoring.CanCollide =false

  87. sensoring.Position = game.Players.LocalPlayer.Character.Torso.Position

  88. welder.Part0 = game.Players.LocalPlayer.Character.Torso

  89. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)

  90. -----------------

  91. sensoring1 = Instance.new('Part', game.Players.LocalPlayer.Character.Torso)

  92. sensoring1.CanCollide =false

  93. sensoring1.Position = game.Players.LocalPlayer.Character.Torso.Position

  94. welder1.Part0 = game.Players.LocalPlayer.Character.Torso

  95. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)

  96. localfunction touch()

  97. using =true

  98. if Math 1then

  99. end

  100. hit1:Play()

  101. if Math 3then

  102. end

  103. hit3:Play()

  104. wait(0.1)

  105. end

  106. sensoring.Touched:connect(touch)

  107. end

  108. end

  109. mouse.KeyDown:connect(ragdoll)

RAW Paste Data

Mutilate A Doll 2

--R to ragdoll script. Not mine. LOL. mouse = game.Players.LocalPlayer:GetMouse() using = false ragdolling = false hit = Instance.new('Sound', game.Players.LocalPlayer.Character.Torso) hit.SoundId = 'rbxassetid://260430060' hit.Volume = 5 hit1 = Instance.new('Sound', game.Players.LocalPlayer.Character.Torso) hit1.SoundId = 'rbxassetid://138087186' hit1.Volume = 5 hit2 = Instance.new('Sound', game.Players.LocalPlayer.Character.Torso) hit2.SoundId = 'rbxassetid://131237241' hit2.Volume = 5 hit3 = Instance.new('Sound', game.Players.LocalPlayer.Character.Torso) hit3.SoundId = 'rbxassetid://278062209' hit3.Volume = 5 hit3.TimePosition = 0.33 print('Press R to ragdollify.') function respawn(key) key = key:lower() if key ' ' then ---Well, we can't press R again to UNragdoll, so it's just space. if ragdolling then ragdolling = false lshclone.Parent = game.Players.LocalPlayer.Character.Torso glue:destroy() rshclone.Parent = game.Players.LocalPlayer.Character.Torso glue1:destroy() lhclone.Parent = game.Players.LocalPlayer.Character.Torso glue11:destroy() rhclone.Parent = game.Players.LocalPlayer.Character.Torso glue111:destroy() collider:destroy() collider1:destroy() collider11:destroy() collider111:destroy() sensoring:destroy() sensoring1:destroy() game.Players.LocalPlayer.Character.Torso.SpotLight:destroy() game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false end end end mouse.KeyDown:connect(respawn) function ragdoll(key) key = key:lower() if key 'r' then if not ragdolling then ragdolling = true local light = Instance.new('SpotLight', game.Players.LocalPlayer.Character.Torso) game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true lshclone = game.Players.LocalPlayer.Character.Torso['Left Shoulder']:Clone() rshclone = game.Players.LocalPlayer.Character.Torso['Right Shoulder']:Clone() lhclone = game.Players.LocalPlayer.Character.Torso['Left Hip']:Clone() rhclone = game.Players.LocalPlayer.Character.Torso['Right Hip']:Clone() local leftarm = game.Players.LocalPlayer.Character['Left Arm'] local rightrm = game.Players.LocalPlayer.Character['Right Arm'] local leftleg = game.Players.LocalPlayer.Character['Left Leg'] local rightleg = game.Players.LocalPlayer.Character['Right Leg'] game.Players.LocalPlayer.Character.Torso['Left Hip']:destroy() local head = game.Players.LocalPlayer.Character.Head glue = Instance.new('Glue', game.Players.LocalPlayer.Character.Torso) glue.Part0 = game.Players.LocalPlayer.Character.Torso glue.Part1 = leftleg glue.Name = 'Left leg' collider = Instance.new('Part', leftleg) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.5, 1, 1) collider.Shape = 'Cylinder' local weld = Instance.new('Weld', collider) weld.Part0 = leftleg weld.Part1 = collider weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider.TopSurface = 'Smooth' collider.BottomSurface = 'Smooth' collider.formFactor = 'Symmetric' glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) collider.Transparency = 1 ------------ game.Players.LocalPlayer.Character.Torso['Right Hip']:destroy() glue1 = Instance.new('Glue', game.Players.LocalPlayer.Character.Torso) glue1.Part0 = game.Players.LocalPlayer.Character.Torso glue1.Part1 = rightleg glue1.Name = 'Right leg' collider1 = Instance.new('Part', rightleg) collider1.Position = Vector3.new(0,9999,0) collider1.Size = Vector3.new(1.5, 1, 1) collider1.Shape = 'Cylinder' local weld1 = Instance.new('Weld', collider1) weld1.Part0 = rightleg weld1.Part1 = collider1 weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider1.TopSurface = 'Smooth' collider1.BottomSurface = 'Smooth' collider1.formFactor = 'Symmetric' glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) collider1.Transparency = 1 ------------ game.Players.LocalPlayer.Character.Torso['Right Shoulder']:destroy() glue11 = Instance.new('Glue', game.Players.LocalPlayer.Character.Torso) glue11.Part0 = game.Players.LocalPlayer.Character.Torso glue11.Part1 = rightrm glue11.Name = 'Right shoulder' collider11 = Instance.new('Part', rightrm) collider11.Position = Vector3.new(0,9999,0) collider11.Size = Vector3.new(1.8,1,1) collider11.Shape = 'Cylinder' local weld11 = Instance.new('Weld', collider11) weld11.Part0 = rightrm weld11.Part1 = collider11 weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider11.TopSurface = 'Smooth' collider11.BottomSurface = 'Smooth' collider11.formFactor = 'Symmetric' glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) collider11.Transparency = 1 ------------ game.Players.LocalPlayer.Character.Torso['Left Shoulder']:destroy() glue111 = Instance.new('Glue', game.Players.LocalPlayer.Character.Torso) glue111.Part0 = game.Players.LocalPlayer.Character.Torso glue111.Part1 = leftarm glue111.Name = 'Left shoulder' collider111 = Instance.new('Part', leftarm) collider111.Position = Vector3.new(0,9999,0) collider111.Size = Vector3.new(1.5, 1, 1) collider111.Shape = 'Cylinder' local weld111 = Instance.new('Weld', collider111) weld111.Part0 = leftarm weld111.Part1 = collider111 weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider111.TopSurface = 'Smooth' collider111.BottomSurface = 'Smooth' collider111.formFactor = 'Symmetric' glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) collider111.Transparency = 1 ----------------- sensoring = Instance.new('Part', game.Players.LocalPlayer.Character.Torso) sensoring.Size = Vector3.new(1.2,1.1,0.8) sensoring.CanCollide = false sensoring.Position = game.Players.LocalPlayer.Character.Torso.Position local welder = Instance.new('Weld', sensoring) welder.Part0 = game.Players.LocalPlayer.Character.Torso welder.Part1 = sensoring welder.C0 = welder.C0 * CFrame.new(0,0,1.05) sensoring.Transparency = 1 ----------------- sensoring1 = Instance.new('Part', game.Players.LocalPlayer.Character.Torso) sensoring1.Size = Vector3.new(1.2,1.1,0.8) sensoring1.CanCollide = false sensoring1.Position = game.Players.LocalPlayer.Character.Torso.Position local welder1 = Instance.new('Weld', sensoring) welder1.Part0 = game.Players.LocalPlayer.Character.Torso welder1.Part1 = sensoring1 welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) sensoring1.Transparency = 1 local function touch() if not using then using = true local Math = math.random(1,4) if Math 1 then hit:Play() end if Math 2 then hit1:Play() end if Math 3 then hit2:Play() end if Math 4 then hit3:Play() end wait(0.1) using = false end end sensoring.Touched:connect(touch) sensoring1.Touched:connect(touch) end end end mouse.KeyDown:connect(ragdoll) --di ent

Ragdoll Games&& Try The Games (2024)

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