Ragdoll by Unknown - An incredible display of ragdoll physics. As the ragdoll falls down through bubbles, you can see how the contortions of limbs and appendages would work. Drag the ragdoll around if it gets stuck or wedged between the bubbles. Ragdoll games are all about physics and the human body. Most ragdoll games include controlling the movements of a floppy or lifeless human dummy and getting them to perform a variety of different activities. Our addicting Ragdoll games include top releases such as Rooftop Shooters, Combat 3 and Stealth Sniper 2. We have a high quality collection of fun Ragdoll games for you to play which have been hand picked exclusively for Games HAHA users, with new titles added on a daily basis.
- Ragdoll physics are an integral part of thousands of games. Now, you can harness their power in one of our ragdoll games! Play with physics engines, modify gravity, and fling characters through the air.
- Ragdoll Games are fun physics games in wich players control a dummy that looks like a human or animal. Simulate a 3D ragdoll torture chamber and kill puppets with cool weapons. Create funny stickman ragdolls and let them fight each other. Join a free multiplayer minecraft game and shoot enemy zombie ragdolls until there is only blood left.
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For a more electrifying experience, try Happy Wheels or Dumb Ways to Die 2. They'll let you perform dangerous stunts without risking so much as a paper cut. For a truly epic challenge, team up with the brave hero of The Binding of Isaac. Can you help poor Isaac fight his way out of a basem*nt filled with monsters before he takes on his mother, the biggest and baddest villain of them all? There's also Zombotron, a series of action-packed games that will send you on missions to defeat entire armies of rampaging zombies! For a smaller scale adventure, take on players from all around the world in Wormate.io. Multiplayer shooting games like Pixel Gun 3D will also put you up against fearless warriors from every corner of the globe.
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Ragdoll Games&& Try The Games Unblocked
Mar 27th, 2020
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--R to ragdoll script. Not mine. LOL.
using =false
hit = Instance.new('Sound', game.Players.LocalPlayer.Character.Torso)
hit.Volume =5
hit1 = Instance.new('Sound', game.Players.LocalPlayer.Character.Torso)
hit1.Volume =5
hit2 = Instance.new('Sound', game.Players.LocalPlayer.Character.Torso)
hit2.Volume =5
hit3 = Instance.new('Sound', game.Players.LocalPlayer.Character.Torso)
hit3.Volume =5
print('Press R to ragdollify.')
key = key:lower()
if key ' 'then---Well, we can't press R again to UNragdoll, so it's just space.
ragdolling =false
lshclone.Parent = game.Players.LocalPlayer.Character.Torso
rshclone.Parent = game.Players.LocalPlayer.Character.Torso
lhclone.Parent = game.Players.LocalPlayer.Character.Torso
rhclone.Parent = game.Players.LocalPlayer.Character.Torso
collider:destroy()
collider11:destroy()
sensoring:destroy()
game.Players.LocalPlayer.Character.Torso.SpotLight:destroy()
game.Players.LocalPlayer.Character.Humanoid.PlatformStand =false
end
mouse.KeyDown:connect(respawn)
key = key:lower()
ifnot ragdolling then
local light = Instance.new('SpotLight', game.Players.LocalPlayer.Character.Torso)
game.Players.LocalPlayer.Character.Humanoid.PlatformStand =true
lshclone = game.Players.LocalPlayer.Character.Torso['Left Shoulder']:Clone()
rshclone = game.Players.LocalPlayer.Character.Torso['Right Shoulder']:Clone()
lhclone = game.Players.LocalPlayer.Character.Torso['Left Hip']:Clone()
rhclone = game.Players.LocalPlayer.Character.Torso['Right Hip']:Clone()
local leftarm = game.Players.LocalPlayer.Character['Left Arm']
local rightrm = game.Players.LocalPlayer.Character['Right Arm']
local leftleg = game.Players.LocalPlayer.Character['Left Leg']
local rightleg = game.Players.LocalPlayer.Character['Right Leg']
game.Players.LocalPlayer.Character.Torso['Left Hip']:destroy()
local head = game.Players.LocalPlayer.Character.Head
glue = Instance.new('Glue', game.Players.LocalPlayer.Character.Torso)
glue.Part0 = game.Players.LocalPlayer.Character.Torso
glue.Name ='Left leg'
collider.Position = Vector3.new(0,999,0)
collider.Shape ='Cylinder'
weld.Part0 = leftleg
weld.C0 = CFrame.new(0,-0.2,0)* CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)
collider.BottomSurface ='Smooth'
glue.C0 = CFrame.new(-0.5,-1,0,-0,-0,-1,0,1,0,1,0,0)
collider.Transparency =1
game.Players.LocalPlayer.Character.Torso['Right Hip']:destroy()
glue1 = Instance.new('Glue', game.Players.LocalPlayer.Character.Torso)
glue1.Part0 = game.Players.LocalPlayer.Character.Torso
glue1.Name ='Right leg'
collider1.Position = Vector3.new(0,9999,0)
collider1.Shape ='Cylinder'
weld1.Part0 = rightleg
weld1.C0 = CFrame.new(0,-0.2,0)* CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)
collider1.BottomSurface ='Smooth'
glue1.C0 = CFrame.new(0.5,-1,0,0,0,1,0,1,0,-1,-0,-0)
collider1.Transparency =1
game.Players.LocalPlayer.Character.Torso['Right Shoulder']:destroy()
glue11 = Instance.new('Glue', game.Players.LocalPlayer.Character.Torso)
glue11.Part0 = game.Players.LocalPlayer.Character.Torso
glue11.Name ='Right shoulder'
collider11.Position = Vector3.new(0,9999,0)
collider11.Shape ='Cylinder'
weld11.Part0 = rightrm
weld11.C0 = CFrame.new(0,-0.2,0)* CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)
collider11.BottomSurface ='Smooth'
glue11.C0 = CFrame.new(1.5,0.5,0,0,0,1,0,1,0,-1,0,0)
glue11.C1 = CFrame.new(0,0.5,0,0,0,1,0,1,0,-1,0,0)
------------
game.Players.LocalPlayer.Character.Torso['Left Shoulder']:destroy()
glue111 = Instance.new('Glue', game.Players.LocalPlayer.Character.Torso)
glue111.Part0 = game.Players.LocalPlayer.Character.Torso
glue111.Name ='Left shoulder'
collider111.Position = Vector3.new(0,9999,0)
collider111.Shape ='Cylinder'
weld111.Part0 = leftarm
weld111.C0 = CFrame.new(0,-0.2,0)* CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)
collider111.BottomSurface ='Smooth'
glue111.C0 = CFrame.new(-1.5,0.5,0,0,0,-1,0,1,0,1,0,0)
glue111.C1 = CFrame.new(0,0.5,0,0,0,-1,0,1,0,1,0,0)
-----------------
sensoring = Instance.new('Part', game.Players.LocalPlayer.Character.Torso)
sensoring.CanCollide =false
sensoring.Position = game.Players.LocalPlayer.Character.Torso.Position
welder.Part0 = game.Players.LocalPlayer.Character.Torso
welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
-----------------
sensoring1 = Instance.new('Part', game.Players.LocalPlayer.Character.Torso)
sensoring1.CanCollide =false
sensoring1.Position = game.Players.LocalPlayer.Character.Torso.Position
welder1.Part0 = game.Players.LocalPlayer.Character.Torso
welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
localfunction touch()
using =true
if Math 1then
end
hit1:Play()
if Math 3then
end
hit3:Play()
wait(0.1)
end
sensoring.Touched:connect(touch)
end
end
mouse.KeyDown:connect(ragdoll)
RAW Paste Data
Mutilate A Doll 2
--R to ragdoll script. Not mine. LOL. mouse = game.Players.LocalPlayer:GetMouse() using = false ragdolling = false hit = Instance.new('Sound', game.Players.LocalPlayer.Character.Torso) hit.SoundId = 'rbxassetid://260430060' hit.Volume = 5 hit1 = Instance.new('Sound', game.Players.LocalPlayer.Character.Torso) hit1.SoundId = 'rbxassetid://138087186' hit1.Volume = 5 hit2 = Instance.new('Sound', game.Players.LocalPlayer.Character.Torso) hit2.SoundId = 'rbxassetid://131237241' hit2.Volume = 5 hit3 = Instance.new('Sound', game.Players.LocalPlayer.Character.Torso) hit3.SoundId = 'rbxassetid://278062209' hit3.Volume = 5 hit3.TimePosition = 0.33 print('Press R to ragdollify.') function respawn(key) key = key:lower() if key ' ' then ---Well, we can't press R again to UNragdoll, so it's just space. if ragdolling then ragdolling = false lshclone.Parent = game.Players.LocalPlayer.Character.Torso glue:destroy() rshclone.Parent = game.Players.LocalPlayer.Character.Torso glue1:destroy() lhclone.Parent = game.Players.LocalPlayer.Character.Torso glue11:destroy() rhclone.Parent = game.Players.LocalPlayer.Character.Torso glue111:destroy() collider:destroy() collider1:destroy() collider11:destroy() collider111:destroy() sensoring:destroy() sensoring1:destroy() game.Players.LocalPlayer.Character.Torso.SpotLight:destroy() game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false end end end mouse.KeyDown:connect(respawn) function ragdoll(key) key = key:lower() if key 'r' then if not ragdolling then ragdolling = true local light = Instance.new('SpotLight', game.Players.LocalPlayer.Character.Torso) game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true lshclone = game.Players.LocalPlayer.Character.Torso['Left Shoulder']:Clone() rshclone = game.Players.LocalPlayer.Character.Torso['Right Shoulder']:Clone() lhclone = game.Players.LocalPlayer.Character.Torso['Left Hip']:Clone() rhclone = game.Players.LocalPlayer.Character.Torso['Right Hip']:Clone() local leftarm = game.Players.LocalPlayer.Character['Left Arm'] local rightrm = game.Players.LocalPlayer.Character['Right Arm'] local leftleg = game.Players.LocalPlayer.Character['Left Leg'] local rightleg = game.Players.LocalPlayer.Character['Right Leg'] game.Players.LocalPlayer.Character.Torso['Left Hip']:destroy() local head = game.Players.LocalPlayer.Character.Head glue = Instance.new('Glue', game.Players.LocalPlayer.Character.Torso) glue.Part0 = game.Players.LocalPlayer.Character.Torso glue.Part1 = leftleg glue.Name = 'Left leg' collider = Instance.new('Part', leftleg) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.5, 1, 1) collider.Shape = 'Cylinder' local weld = Instance.new('Weld', collider) weld.Part0 = leftleg weld.Part1 = collider weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider.TopSurface = 'Smooth' collider.BottomSurface = 'Smooth' collider.formFactor = 'Symmetric' glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) collider.Transparency = 1 ------------ game.Players.LocalPlayer.Character.Torso['Right Hip']:destroy() glue1 = Instance.new('Glue', game.Players.LocalPlayer.Character.Torso) glue1.Part0 = game.Players.LocalPlayer.Character.Torso glue1.Part1 = rightleg glue1.Name = 'Right leg' collider1 = Instance.new('Part', rightleg) collider1.Position = Vector3.new(0,9999,0) collider1.Size = Vector3.new(1.5, 1, 1) collider1.Shape = 'Cylinder' local weld1 = Instance.new('Weld', collider1) weld1.Part0 = rightleg weld1.Part1 = collider1 weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider1.TopSurface = 'Smooth' collider1.BottomSurface = 'Smooth' collider1.formFactor = 'Symmetric' glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) collider1.Transparency = 1 ------------ game.Players.LocalPlayer.Character.Torso['Right Shoulder']:destroy() glue11 = Instance.new('Glue', game.Players.LocalPlayer.Character.Torso) glue11.Part0 = game.Players.LocalPlayer.Character.Torso glue11.Part1 = rightrm glue11.Name = 'Right shoulder' collider11 = Instance.new('Part', rightrm) collider11.Position = Vector3.new(0,9999,0) collider11.Size = Vector3.new(1.8,1,1) collider11.Shape = 'Cylinder' local weld11 = Instance.new('Weld', collider11) weld11.Part0 = rightrm weld11.Part1 = collider11 weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider11.TopSurface = 'Smooth' collider11.BottomSurface = 'Smooth' collider11.formFactor = 'Symmetric' glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) collider11.Transparency = 1 ------------ game.Players.LocalPlayer.Character.Torso['Left Shoulder']:destroy() glue111 = Instance.new('Glue', game.Players.LocalPlayer.Character.Torso) glue111.Part0 = game.Players.LocalPlayer.Character.Torso glue111.Part1 = leftarm glue111.Name = 'Left shoulder' collider111 = Instance.new('Part', leftarm) collider111.Position = Vector3.new(0,9999,0) collider111.Size = Vector3.new(1.5, 1, 1) collider111.Shape = 'Cylinder' local weld111 = Instance.new('Weld', collider111) weld111.Part0 = leftarm weld111.Part1 = collider111 weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider111.TopSurface = 'Smooth' collider111.BottomSurface = 'Smooth' collider111.formFactor = 'Symmetric' glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) collider111.Transparency = 1 ----------------- sensoring = Instance.new('Part', game.Players.LocalPlayer.Character.Torso) sensoring.Size = Vector3.new(1.2,1.1,0.8) sensoring.CanCollide = false sensoring.Position = game.Players.LocalPlayer.Character.Torso.Position local welder = Instance.new('Weld', sensoring) welder.Part0 = game.Players.LocalPlayer.Character.Torso welder.Part1 = sensoring welder.C0 = welder.C0 * CFrame.new(0,0,1.05) sensoring.Transparency = 1 ----------------- sensoring1 = Instance.new('Part', game.Players.LocalPlayer.Character.Torso) sensoring1.Size = Vector3.new(1.2,1.1,0.8) sensoring1.CanCollide = false sensoring1.Position = game.Players.LocalPlayer.Character.Torso.Position local welder1 = Instance.new('Weld', sensoring) welder1.Part0 = game.Players.LocalPlayer.Character.Torso welder1.Part1 = sensoring1 welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) sensoring1.Transparency = 1 local function touch() if not using then using = true local Math = math.random(1,4) if Math 1 then hit:Play() end if Math 2 then hit1:Play() end if Math 3 then hit2:Play() end if Math 4 then hit3:Play() end wait(0.1) using = false end end sensoring.Touched:connect(touch) sensoring1.Touched:connect(touch) end end end mouse.KeyDown:connect(ragdoll) --di ent